Marvel Comics and the Digital Age, an Editorial!
Recently, Marvel Comics decided to begin making their comics
available online. Dubbed Marvel Digital Comics Unlimited, the
program will boast 2,500 comic books available for viewing, with 20
additions every week, for about five dollars a month. The “classics”
will be included, of course, to help (hopefully) new readers become
familiar with the company’s flagship characters, such as Spider-Man,
The Hulk and Captain America. So, is this a good thing? The short
answer is “yes.” The long answer is more involved.
For years, many comics fans have feared the encroachment of the
digital age into their beloved hobby. Their trepidation has centered
mainly around the belief that, once comics are put on the ‘net, or on
cd-rom for home viewing (which has already been done), they will
one day no longer be able to purchase the single-issues and
paperback collections that bring so much enjoyment. As a fan, I’ll
admit the thought is disturbing. After all, the comics experience is
not just visual, it’s tactile. There is no substitute for holding that
colorful pamphlet in your hands, enjoying the brightly-colored artwork
on slick paper, then tucking your newest addition into the rest of your
carefully managed collection of four-color fiction.
It’s that very experience, however, that leads me to believe that
there will always be some individual or entity that will be publishing
comics on paper. Human beings like to “show off” what they have
accumulated, and you just can’t do that effectively on a screen.
The upshot of Marvel’s venture is that it will help introduce new
and younger readers to the work of individuals who broke fresh and
exciting ground, not just in comics, but in entertainment itself. The
likes of Lee, Kirby, Ditko, Romita, Sr. and many others will come
alive for yet another generation. Ultimately, it will drive most of
them to seek out that material in a more tangible form.
Fans shouldn’t fear Marvel’s foray into the digital universe. They
should embrace it as an investment in comics’ survival.
Mark Allen
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